Frank,
pulling up to and limiting the pull length are two principally different things, as in an up to scenario, with the trajectory curves being longer than needed, the end face would take the shape of the face or body it is pulled against. With a…
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Matteo
That sounds like a good research project... but hard to find a development-worthy business model to justify. I am open to comments on that side....
F
Charles --
I would be surprised if Fill points were any different from Repairing Split Edges... since the underpinnings are the same.
When Fill fails it is sometimes the result of tolerant edges on imported models. Try going to the Repair tab and u…
Martin
Thanks for the additional details.
-- You can today Pull between points in the Pull tool and turn on Blend (I know this is a little bit of a stilted UI) to get 3D spline editing. Show the "Take Off Vectors" and you can make a spline, whose co…
Poorvesh
We didn't add any type of "Ground" or "Fix" function, true, but as a workaround you can align an origin in a component to the World Origin and stop the "flying away"
F
I just wanted attach a video to this post.
In the video, initially I have tried moving the piston in a linear motion, but the mechanism didn't worked.
Then I rocked the Link where I got satisfactory motion of the links, except that I wanted the Cyli…
Hi Frank,
I was just trying out some mechanism, but faced the same issue which was a concern for Assembly design in SpaceClaim. There is no option to define a component as a fixed (non-moving) component, so the parts in the assembly tends to fly aw…