The first step should be to define what "direct modeling" is. Here a possible list (feel free to add more options):
1. Modeling without "history"
2. Push/pull modeling/editing?
3. Smart push/pull editing/modeling without history?
If the answer is #3, how much "smart" a system has to be in order to claim to be a new "direct modeling" and not to be classified and a simple "non parametric" old-style modeling system?
I think that the answer is: .we want to model every object with single push pull command like sculptors.
I downloaded the fusion technology demo and I can say that Spaceclaim is above and beyond Autodesk, at the moment. I was very impressed by SC for the first time and now every software company has implemented this technology....probably invented by the creators of Google Sketch. I donno...but surely this is the future of modeling. For example Catia 6 has implemented the same technology into subdivision surfaces... I saw this technology for the first time inside Lightwave. Tspline for Rhino built the same algorithms for nurbs...now we can model organic nurbs surfaces like we did before with meshes. I would like to have two options: with or without history modeling. Sometime is useful to go back or parametrize an object, or enable relashionships between objects. My dream is to have (and use) a software that mixes many technologies like: Rhino 2d/3d surfaces design, Spaceclaim direct modeling and surface repairing, Hypershot rendering, Solidworks history.....and 3ds Max animation....Why not?...:)
Thanks for the reply.
1. I have played around a little bit with it. It's a very powerful tool for selecting elements with in solids, but doesn't work at all with components. It would be nice if that selection tool would find attributes of a compone…
Hi Dennis,
1. Did you notice the selection tab under the component tree? You might want to play around with that one and see what it can do for you.
4. You can move any direction you like, but you need to use the move tool. I know Cinema4D as quit…
As a drawing is always referring to a certain component, it will by default include everything within the component. It would be possible, though, to create one more drawing and hide those elements not needed for the purpose. If you go on with your…
Thanks for the reply.
1. This worked. Although I would like to see something similar to Rhino's selection filter. Where you can filter out certain elements before you draw a selection box. For instance if I wanted to just select components it would…
I was thinking of something similar to Microstation's clip volume. Although maybe I am thinking about wrong. If you have a large complex assembly and want to show a detail of how 2 parts fit together without showing all the other parts around it. Ho…
Hmmm... I could not find any anomalities in SC 2010 so far. I think the hierarchy driven alignment preferences have always been ab bit ugly. I'd prefer if the alignment direction would be defined by the sequence of selection. The object selected fir…
In former versions I did not have any problems with it. But with V.2010 it is unpredictable. I agree with you Martin that the anchor constraint wil work but it is extra mouseclicks and I do not believe this is the way it is supposed to be.
1. right click on model -> select -> component/body/face
2. no, except they are all inside one big component.
3. No, unfortunately, except for mirrored ones, as the mirror plane will appear as you select them.
4. by adjusting the move handle so as t…
I don't think there is a setting. You can use the anchor constraint to prevent one component from moving, though. I f you don't specify anything, the lower in hierarchy component will always move towards the higher (=closer to root) component. So, b…