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The first step should be to define what "direct modeling" is. Here a possible list (feel free to add more options):

1. Modeling without "history"
2. Push/pull modeling/editing?
3. Smart push/pull editing/modeling without history?

If the answer is #3, how much "smart" a system has to be in order to claim to be a new "direct modeling" and not to be classified and a simple "non parametric" old-style modeling system?

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I think that the answer is: .we want to model every object with single push pull command like sculptors.
I downloaded the fusion technology demo and I can say that Spaceclaim is above and beyond Autodesk, at the moment. I was very impressed by SC for the first time and now every software company has implemented this technology....probably invented by the creators of Google Sketch. I donno...but surely this is the future of modeling. For example Catia 6 has implemented the same technology into subdivision surfaces... I saw this technology for the first time inside Lightwave. Tspline for Rhino built the same algorithms for nurbs...now we can model organic nurbs surfaces like we did before with meshes. I would like to have two options: with or without history modeling. Sometime is useful to go back or parametrize an object, or enable relashionships between objects. My dream is to have (and use) a software that mixes many technologies like: Rhino 2d/3d surfaces design, Spaceclaim direct modeling and surface repairing, Hypershot rendering, Solidworks history.....and 3ds Max animation....Why not?...:)

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Here`s some news from SC 2010. http://develop3d.com/reviews/spaceclaim-2010 Thanks, d3
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