I have two 30" Apple cinema displays and one Samsung 3d ready 2233 120hz. If you want to work with Rhino and hundreds of icons you need a large monitor.
SC doesn't need a large monitor because has tons of commands in one single command...but you hav…
using SC on big monitors, like mine, 30" Cinema Display, the gizmoz is really huge. I would like to see an option to scale this tool.
Please add the possibility to add a visible grid in 3d mode. Ok, I can use a 3d plane but a grid is better to check…
Spaceclaim use directx and not Opengl. I think that it works better with a videogame dedicated graphic card.
For example I noticed with my Quadro CX some graphics iusses using the hidden lines shader.
Spaceclaim is not optimized for Quadro cards bec…
I think that the answer is: .we want to model every object with single push pull command like sculptors.
I downloaded the fusion technology demo and I can say that Spaceclaim is above and beyond Autodesk, at the moment. I was very impressed by SC fo…
The first step should be to define what "direct modeling" is. Here a possible list (feel free to add more options):
1. Modeling without "history"
2. Push/pull modeling/editing?
3. Smart push/pull editing/modeling without history?
If the answer is…
SpaceClaime uses DirectX, but doesn't use these libraries poorly.
I can't add textures, bumps, shaders...for example like Deep Exploration does.
There is no bidirectional connection with HyperShot, will be great if the engineers will find a solution…
Ciao Franco!
I will try to write here in english...doing grammatical errors too...:)
Ok, I use Deep Exploration from a long time. It's the only software that can controls well the triangulation population over nurbs geometries.
The cad versions has tons of 3d translators. I use DE to do 3d presentations too. I bake the geometry with textures and shadows inside Max and then I export the scene inside Deep with the dedicated plugin.
Deep Exploration is a bridge between Rhino and Max, I can decide how many polygons I want ad how are distribuited. From DE I export in the 3ds max native format, all smoothing groups are maintained, every geometry is well defined, I can collapse geometry or reduce mesh inside DE directly...very powerful. All the renders I have post here are done using this process, naturally all the scene are filled with commercial 3d libraries, the renders are done with vray sp2..now I'm using the sp3 release.
I got 7 dual xeon quadcore workstations, it's like a mini renderfarm. Every component was assembled by me. My job it's not only my profession...it's a passion and I know I have to learn and study every day to do better everything.
I'm studying now Spaceclaim...I installed the demo many times on 3 laptops to understand well before to buy this product. I tested all the cad cam softwares, I falled in love with Solidworks many years ago..but was very difficult to understand its philosophy. SC is well integrated into Rhino but lacks many features that I found on Solidworks and sometime fails on many operations...:)
Gabriele,
Radici italiane molto profonde, infatti ho vissuto in Italia fino a 10 anni fa!
Mi piacerebbe capire un poco di piu' il tuo processo/pipeline di lavoro, in particolare che ruolo gioca Deep Exploration. Lo usi semp[licemente come translator da Rhino a 3ds Max o ne fai un'uso diverso?
Hi Gabriele, thanks for joining Spaceclaiming! We are looking forward to your contribution, please feel free to join one or more of our groups and to invite other people.
Could you please upload a picture of yourself, it's always nice to know who you're communicating with :-). Suggestions for this community are always welcome, just send me a message.
Thanks for the reply.
1. I have played around a little bit with it. It's a very powerful tool for selecting elements with in solids, but doesn't work at all with components. It would be nice if that selection tool would find attributes of a compone…
Hi Dennis,
1. Did you notice the selection tab under the component tree? You might want to play around with that one and see what it can do for you.
4. You can move any direction you like, but you need to use the move tool. I know Cinema4D as quit…
As a drawing is always referring to a certain component, it will by default include everything within the component. It would be possible, though, to create one more drawing and hide those elements not needed for the purpose. If you go on with your…
Thanks for the reply.
1. This worked. Although I would like to see something similar to Rhino's selection filter. Where you can filter out certain elements before you draw a selection box. For instance if I wanted to just select components it would…
I was thinking of something similar to Microstation's clip volume. Although maybe I am thinking about wrong. If you have a large complex assembly and want to show a detail of how 2 parts fit together without showing all the other parts around it. Ho…
Hmmm... I could not find any anomalities in SC 2010 so far. I think the hierarchy driven alignment preferences have always been ab bit ugly. I'd prefer if the alignment direction would be defined by the sequence of selection. The object selected fir…
In former versions I did not have any problems with it. But with V.2010 it is unpredictable. I agree with you Martin that the anchor constraint wil work but it is extra mouseclicks and I do not believe this is the way it is supposed to be.
1. right click on model -> select -> component/body/face
2. no, except they are all inside one big component.
3. No, unfortunately, except for mirrored ones, as the mirror plane will appear as you select them.
4. by adjusting the move handle so as t…
I don't think there is a setting. You can use the anchor constraint to prevent one component from moving, though. I f you don't specify anything, the lower in hierarchy component will always move towards the higher (=closer to root) component. So, b…