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In the third week of our series covering the basics of SolidWorks (mirroring our Rhino tutorial series), we'll be looking at some of the 'direct modeling' features of SW, as well as some basic surface modeling.

In this video, we'll cover the following topics:

- Delete Face
- Intro Surface Bodies vs. Solid Bodies
- Intro Surface Offset
- Intro Trim Surface; Standard vs. Mutual
- Intro Knit

Rating: 0/5 stars
Tags: basics, tutorial
Views: 49

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Frank, When's coming out R6 ? Wim
7 hours ago
Frank, pulling up to and limiting the pull length are two principally different things, as in an up to scenario, with the trajectory curves being longer than needed, the end face would take the shape of the face or body it is pulled against. With a…
10 hours ago
Frank Lipari added an event
Simula Customer Conference 2010 at LA Convention Center
July 25, 2010 to July 29, 2010
It's all in Los Angeles this July: All the latest advances in computer graphics and interactive techniques, and all the people who develop and use them to advance science, entertainment, and art. Register now for five days of education, exploration,…
10 hours ago
Mirror components? Great! :O) R6 is the next upcoming release, we have R5 right now, is that correct? Martin
11 hours ago
Thanks Frank, that did worked well, but don't you think that it is good to introduce fixed & floating components option.
13 hours ago
Wim Two things: -- Mirror Components is in R6 already. -- Performance of detailing for assemblies has been greatly improved in R6. F
16 hours ago
Matteo That sounds like a good research project... but hard to find a development-worthy business model to justify. I am open to comments on that side.... F
16 hours ago
Charles -- I would be surprised if Fill points were any different from Repairing Split Edges... since the underpinnings are the same. When Fill fails it is sometimes the result of tolerant edges on imported models. Try going to the Repair tab and u…
16 hours ago
Martin Thanks for the additional details. -- You can today Pull between points in the Pull tool and turn on Blend (I know this is a little bit of a stilted UI) to get 3D spline editing. Show the "Take Off Vectors" and you can make a spline, whose co…
16 hours ago
Poorvesh We didn't add any type of "Ground" or "Fix" function, true, but as a workaround you can align an origin in a component to the World Origin and stop the "flying away" F
16 hours ago
I just wanted attach a video to this post. In the video, initially I have tried moving the piston in a linear motion, but the mechanism didn't worked. Then I rocked the Link where I got satisfactory motion of the links, except that I wanted the Cyli…
19 hours ago
Hi Frank, I was just trying out some mechanism, but faced the same issue which was a concern for Assembly design in SpaceClaim. There is no option to define a component as a fixed (non-moving) component, so the parts in the assembly tends to fly aw…
22 hours ago

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